StarCraft improved upon its predecessor Warcraft II, which featured two extremely equivalent playable factions, by introducing asymmetry amongst the models and systems accessible to its a few races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered while in the lesser-regarded 1996 SSI launch War Wind. The device https://travis6xy5m.theblogfairy.com/29381524/what-does-starcraft-mean